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No doubt.īut yeah, if you wanna know how to use these bad boys.well, I recommend messing around with 'em first, to get the juicy spoilers out the way. And that is definitely the most insane thing they managed to build. Whoa! What's this huge trellis-tube thing? Wait, are you kidding me, these Nomai nutjobs built a MF-ing GRAVITY CANNON to launch their ships with?! I gotta use this thing. Unfortunately, it also means that you can't land on top, so you'll have to eject, match velocity again in your suit, and try to fly yourself inside from the middle. If you do it this way, you can look "up" at the station, so you will be able to lock onto it and match velocity. Tip 6: Alternately, you can try to chase the station by getting into an orbit a little lower and faster than it. Tip 5: If your orbit is just slightly higher and slower than the station's, it will eventually "catch up" to you, and then counteract your momentum to just drop onto it.
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Tip 4: Try establishing your orbit down and backward or up and forward in relation to your seat, so you can easily look at what you're doing and lock onto the sun to view your relative distance and momentum. Tip 3: Use the sun's gravity well to propel you and your thrusters only to manoeuvre. Tip 2: try to establish an orbit around the sun with your shuttle. Maybe come back after you've attempted some other hard landings this one is for sure the hardest. But if you want to, you have to git really Eye-damned gud with your thrusters. When you get there, you will be awestruck by majesty of the universe.Īnd I swear to you: it will be worth the wait.Ĭan I even land on this thing?Yes, you can. Take your time to get where you're going. The only marks here are clues to be gained, not points to be lost. It's not a race, and you're not being graded. If you let yourself relax into your curiosity, I promise, the game will reward you for it. That's not a failure, and you won't be punished for it.
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Play with information this is a game, not a job! You can follow each thread as it comes up, and you can try another thread for awhile when this one stops being fun. The devs built the intro in Timber Hearth to light a fire under these - that's why the game opens on a campfire. Your bridge will be the how.Ĭognitively: Don't stifle your curiosity your sense of wonder. You're investigating the Nomai, so it's literally your life's purpose to use the what to get to the why. Practically: Think beyond the surface level of what you're being told. Actually, the school system in most countries tends to work in the exact opposite way - maybe I can help. They may be asking you to apply tools you haven't been taught to use yet, but the game does make a concerted effort to teach them to you. They haven't made any of the puzzles unreasonably cryptic or obtuse. The game isn't "too hard": unlike so many other games of this type, you can trust the devs. I don't know how I'm supposed to piece this all together - it's too much!It's not.
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